A downloadable game

Genetic Algorithms applied on a Unity3D project to create autonomous agents which navigate a virtual environment.

Each individual contain the following genes:

-A Vector3 which determines the direction of movement of the individual. X and Z values go from -1f to 1f using Random.Range(). Y value is always 0. -A movement speed which determines how fast the individual will move in a certain direction. Goes from 0f to 2f. -A movement time which determines how long will the individual will move in a certain direction. Goes from 0.5f to 3f.

The algorithm evaluate the performance of individuals navigating their environment using the following fitness method:

Fitness=1-(d/D)+((speed)/ 200)+((Time) / 300)

In which: -D = The distance between the origin point and the destination point. -d = The distance between the individual's last position and the destination point. -speed = The average of all the individual's movement's speed. -Time = The average of all the individual's movement's time.

You can download the file to try it out or download the package from my github.

Download

Download
GA.zip 20 MB

Install instructions

Unzip and play the exe file.

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